In his research titled 'The Phygital Continuum', Mathias MU investigates the influence of digital cultures on the autonomous artistic practice. Focusing on our viewing experience of contemporary art, he explores through a practice-led research project, focused on 3D modelling and digital fabrication, for ways to better understand our relationship to technological developments and graphics in games among others. The focus of this project is on the concept of 'The phygital', an amalgamation of 'physical' and 'digital', where the magic wand serves as an object of research, as a mythical symbol that also shows many similarities with digital tools. The 'magic wand' introduces discussions around interaction, perception, and the role of objects as artifacts and active participants. Through the experimentation and combination of several digital fabrication and virtual presentation methods MU aims to define the concept of phygitality.
On a wider scope, MU rethinks the dichotomous notion of digital and physical, by confronting visitors/participants with their relationship to a physical object after interacting with it digitally. With a focus on exploring the concept of the gamification of the art exhibition, he researches the ways technological developments follow or shape our perceptions. Over the course of this one-year research, he explores these concepts through reading, conversation, and active experimentation in 3D software, 3D printing, Virtual Reality, digital environments and video game development.